Intrigue
A TWILIGHT IMPERIUM 3rd EDITION (Shattered Empire) PBeM

:: MAIN ::

:: MAP ::

:: SUMMARY ::

:: POLITICS ::

:: STRATEGIES ::

:: TECHNOLOGY ::

:: DISCARDS ::

:: RULES ::

:: RULES ::

 

GENERAL GUIDELINES

1. Basic rules of Twilight Imperium 3rd Edition, Twilight Imperium: Shattered Empire, and Twilight Imperium 3rd Edition FAQ (v. 2.1) are used, unless stated otherwise (see Optional Rules and House Rules below).

2. The Game Master Overlord (GMO) maintains the official count of all game variables.

3. All players are encouraged to regularly check all publicly accessible information pertaining to the game. In case of discrepancies players should contact the GMO and ask to correct the mistake. Any problems arising from a player's failure to notice such discrepancies will not be considered a valid reason to back up a game in case of irreversible negative consequences for the player(s) involved.

4. Turn requirements:

  • Players are required to make their moves within 24 hours of their turn coming up.

  • If the time elapsed is between 24 and 48 hours, the player will receive one warning.
  • If the time elapsed is between 48 and 72 hours, the player will receive a second warning.
  • If the time elapsed is over 72 hours, the player will be replaced.
  • When a player receives his fourth warning, the player will be replaced.

  • Of course, if notification (say, of vacation) is given in advance, all will be well.

  • If a player will be away for a long stretch of time, it would be well for said player to find a deputy for the time he is gone.

5. The GMO has final say on all issues.  He is, after all, the Game Master Overlord.

 

OPTIONAL RULES

The following options will be used: Homeworlds, Age of Empire, Leaders, variant Strategy Cards, variant Objectives, Artifacts, race-specific Technologies, Shock Troops, Space Mines, Wormhole Nexus, tactical retreats, Voice of the Council.

For details on these, see the appropriate sections of the rulebooks.  Some of these have been altered, as noted below.

 

HOUSE RULES

1. Race-specific technologies will be acquired once a player's Victory Point total is equivalent to the resource cost of the technology.  These technologies may also be purchased normally.

2. All Public, Secret, and Special Objectives will be claimed simultaneously in the Status Phase, with the exception of objectives claimed by using Bureaucracy.  If two players reach 10 points in the same Status Phase, whichever player scores more points will win.  In the event of a tie, all players will vote for the winner, using their total influence for their votes; the player with the most votes will win.

3. Blank Artifacts yield 2 Trade Goods.

4. Winnu's racial tech is changed from "as an action" to "at any time".

5. Xxcha second racial ability is changed as follows: "Once per round as an action, you may spend 1 Command Counter from your Strategy Allocation area to discard one item from the Agenda."  Xxcha receive a fourth racial ability: "You always receive three additional votes."

6. Diplomat ability to delay invasions is removed.  Instead, "if an opponent activates a system you control which contains a Diplomat, he must spend an extra Command Counter from his Command Pool."  Also, "Diplomats may execute Planetary Landings alone and assume control of planets with no enemy Ground Forces present."

7. Agent Sabotage ability is changed to the following: "An Agent may, once per round, Sabotage an Action Card targeting the system he is in."

8. Double Agent AC, Joint Intelligence Initiative AC, and all Sabotage AC have been removed from the deck.

 

VARIANTS

Cabinet (with Political II) -

    When Political II is activated (after receiving Action Cards), the Cabinet is assembled.  Positions available in the Cabinet are as follows (the latter seven are Political Cards, which will not be in the deck):

Speaker

selects first in Strategy Phase
breakes ties in votes

Voice of the Council

grants 5 additional votes (not 1 Victory Point)

Minister of Commerce

at beginning of Status Phase, take 1TG from each player

Minister of Exploration

gain 1TG for each planetary landing on a neutral planet by another player
(exception: in first round, gain 1TG on planetary landings by yourself only)

Minister of Internal Security

spend this card to destroy up to 4GF on Mecatol Rex

Minister of Peace

spend this card to cancel a fleet's movement into a system controlled by an enemy (neither fleet controlled by Minister) and system remains activated

Minister of Policy

during Status Phase, receive 1 additional Action Card

Minister of War

spend 1CC (Strategy) to gain 1 automatic hit before the first round of any Space Battle in which you participate

Science Community Speaker

execute secondary of Tech II SC without spending CC
cost of technology reduced by 1

    The holder of Political II may select two of these.  Then, in descending order of unexhausted influence, all other players select one office.  The players will retain these offices until the next time Political II is activated.

    The player who is Speaker may not select Speaker on successive turns (but may do so on alternating turns).

Agenda (with Political II)

  • At the start of the game, 5 Political Cards will be dealt face-up in the common area; players do not receive a hand of Political Cards.

  • At the beginning of each turn, before the player with the lowest initiative number takes his turn, the first Political Card in this Agenda will be voted on.

  • Once voting has been completed, the remaining four Political Cards will move up in sequence (e.g. the PC that was formerly second is now first) and the top card on the Political Card deck will be drawn and placed at the end of this line.

  • Only 5 Political Cards will be voted on per round.

  • The player who selects Political II has the ability to influence the Agenda.  After assembling the Cabinet, he draws the top three cards on the Political Card deck; he may discard any or all of these.  Those he chooses not to discard he replaces on the deck in any order he chooses.  Then, he may discard any one Political Card from the Agenda.  No voting is associated with the play of Political II.

Age of Empire (with Bureaucracy II)

  • At the beginning of the game, all Public Objectives are laid out in a line.  All but the first receive "Red Tape" counters.  When Bureaucracy II is activated, the player may remove the Red Tape counter ("unlock") the Objective of his choice.  (Exception: Stage II Objectives may not be unlocked until Round 4.)  Then, the player may claim an Objective for which he qualifies.

  • If there are Bonus counters on Bureaucracy II when it is selected, an equivalent number of Red Tape counters are removed from Objectives, in order.

 

ADDITIONAL ACTION CARDS

A variety of extra Action Cards are included in the deck.  Descriptions of these cards may be found at the page Side Projects

    Advanced Interrogation Techniques - 1
    Barter - 2
    Brainwashing - 1
    Catastrophic Information Loss - 1
    Completely New Strategy - 1
    Cutting Through the Red Tape - 1
    Dedicated to the Cause - 1
    Defection - 1
    Distortion Field - 1
    Double Agent - 1
    Financial Crisis - 1
    Forced Strategy - 1
    Friendly Fire (revision) - 4
    Joint Intelligence Initiative - 1
    Kamikaze Pilots - 2
    L3 Disruptor Prototype - 1
    Mercenaries - 1
    New Option - 2
    Plunder - 1
    Propaganda Campaign - 1
    Recount - 2
    Resource Extraction - 2
    Scorched Earth - 1
    Self-Destruct Sequence - 2
    Sneak Attack - 1
    Stealth Invasion - 1
    Strategic Delay - 1
    Sudden Wormhole Destabilization - 1
    Suicide Mission - 1
    Technology Prototype - 1
    Total Annihilation (version 1) - 1
    Unidentified Ships - 1
    Working Overtime - 2
    Wormhole Discovery - 1

    Also, one extra of each of the following is in the deck: Bribery, Discredit, Fantastic Rhetoric, Thugs.

    In addition, Revote PC is in the deck three times (instead of one).

REMOVED CARDS

    Council Dissolved AC
    Checks and Balances PC
    Council's Censure PC
    Imperial Academy PC
    Non-Aggression Pact PC

Twilight Imperium 3rd Edition PBeM web site design
b, 2005